The author shares their positive experience with the Godot game engine, highlighting its benefits and ease of use. They discuss their plan of attack for learning the engine and the features they like, such as the organization of assets and the concept of nodes. The author also offers advice for transitioning to Godot and mentions some quirks and limitations of the engine. They conclude by promoting a new release of their game and inviting readers to reach out for further discussion.

7m read timeFrom peterwitham.com
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UIBuzz – Episode 50Edited Transcription

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