My farming game made $2,000 in February š¾ #mobileappdevelopment #buildinpublic
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Tiny Harvest, an indie farming mobile game, generated $2,000 in February, with $1,800 coming from iOS. Key revenue insights: iOS players spend significantly more than Android players, a single $50 'Big Harvest Pack' bundle outperformed all smaller in-app purchases combined, a subscription-style 'Harvest Pass' shows strong early-month spikes with end-of-month recovery, and a one-time starter chest purchase remains a consistent revenue driver.
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