Multicolor ghostbyte shine-through is a technique for creating unexpanded-looking graphics in Commodore 64 borders by combining expanded multicolor sprites with per-line ghostbyte patterns. Unlike traditional ghostbyte masking where black pixels mask sprite data, this method creates transparent holes in sprite pixels that allow

8m read timeFrom trident64.github.io
Post cover image
Table of contents
BackgroundConclusionsAcknowledgments

Sort: