Learn how to build a post-processing stylized shader in React Three Fiber to reproduce the unique style of artist Jean Giraud, also known as Moebius. This tutorial covers drawing hand-drawn looking outlines, custom shadow and lighting patterns, and applying the Moebius style to your WebGL scenes.
Table of contents
Setting up the stage for post-processingDrawing outlines with shaders for our React Three Fiber sceneStylized outlines, shadows, and lighting patternsA Moebius-worthy WebGL scene and some final thoughts1 Comment
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