Modeling the World in 280 Characters
This title could be clearer and more informative.Try out Clickbait Shieldfor free (5 uses left this month).
A graphics programmer shares their approach to creating ultra-compact shader programs that fit within 280 characters, explaining the motivation behind code golfing, the technical process of writing fragment shaders, and optimization techniques. The article covers shader fundamentals, demonstrates real examples like animated galaxies and voxel raytracers, and provides practical tips for reducing code size while maintaining functionality and visual appeal.
Table of contents
MotivationShader IntroductionMy ProcessCode GolfingQuestions and AnswersMy StoryArsenalSort: