Indie studio Beethoven & Dinosaur shares how they used Unreal Engine 5 to develop Mixtape, a coming-of-age story about three high school friends on their last day together. The team's Technical Director and Creative Director discuss key UE5 features that shaped their workflow: Control Rig for in-engine animation, Blueprints for rapid iteration, C++ for performance-critical code, MetaSounds for the game's music-driven audio experience, and custom editor tooling to accelerate cross-discipline collaboration.
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From coasting downhill in grocery carts to toilet papering houses, there seems to be quite a bit of variety in the experiences offered by the game. How did Unreal Engine 5 help you prototype, iterate on, and ultimately polish the various gameplay elements that are featured in Mixtape ?How have Unreal Engine 5’s lighting, materials, and environment tools helped you achieve the game’s distinctive, dreamy visuals?Sort: