A tutorial on Minecraft Java Edition data pack development focusing on command syntax. Covers the /execute command for conditional logic, position syntax (absolute, tilde/relative, and caret/directional coordinates), entity selectors and their filter attributes, and how to combine these features. Includes practical examples like spawning entities at specific locations, killing entities by type, filtering entities by distance or area, and a challenge to detect when a player is falling using tick functions.
Table of contents
A note on tooling Copy link Link copied!Conditional logic with the "/execute" command Copy link Link copied!Position syntax Copy link Link copied!Entity selectors Copy link Link copied!Filtering entities by position Copy link Link copied!Challenge: Using "/execute" in our tick.mcfunction Copy link Link copied!Conclusion Copy link Link copied!Sort: