A GDC 2025 talk covering Steam's major 2024 marketing changes and how indie developers can leverage them. The three key pillars are demo dominance, post-launch boosts, and NextFest visibility. Demos are the single most impactful marketing tool: they unlock Steam's 'new and trending free' chart, attract streamers and festivals, and drive wishlists far more than social media. The talk outlines a step-by-step demo launch strategy including playtests, separate demo pages for reviews, coordinating with streamers and festivals, and timing the demo launch well before NextFest (not during). 'Real Steam' (~$150K gross revenue in first 6-9 months) is the threshold that unlocks post-launch promotional tools like daily deals and Steam sale featuring. The Discovery Queue algorithm determines whether a game has 'the magic' within the first few days of launch. NextFest should be the grand finale of a demo campaign, not its debut.

30m watch time

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