Making Minecraft but the server is Optimized!
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The post outlines the process of optimizing a voxel game server to outperform Minecraft. It details steps including implementing server commands, measuring server performance with a profiler, handling network conditions, chunk management, and parallelizing tasks using multithreading. The author also compares server operations to operating systems and emphasizes data-oriented design over OOP for efficient performance. Upcoming plans include implementing LODs and optimizing the client-side chunk loading.
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