Explores building cross-platform multiplayer games using WebRTC datachannels with Pion (a Go WebRTC library) and Ebitengine. Covers the advantages of WebRTC over WebSockets for real-time gaming, discusses various WebRTC implementations, and presents a practical example of peer-to-peer game networking without dedicated servers or port forwarding.

5m read timeFrom pion.ly
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Table of contents
Why Not Use Websockets?The Case for Web TransportDatachannels: A Hidden Gem of WebRTCBenefits and Drawbacks of WebRTCWebRTC ImplementationsReal-World UsesWhy Go for Development?Why Not Rust?Why Ebitengine for Game Development?Official Pion ExampleOther Games That Use WebRTCPossibilities with WebRTCCommunity Acknowledgements

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