Godot 4.6.2 is a maintenance release with 122 fixes from 61 contributors. Key fixes include animation editor improvements, core RingBuffer bugs, rendering issues (viewport debanding, canvas renderer memory reads, tangent decoding), Jolt Physics accuracy improvements, platform-specific fixes for Android, iOS, macOS, Windows, and Wayland, and several editor usability fixes. No known incompatibilities with 4.6.1 exist, and all users are encouraged to upgrade.

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