(Ab)using channels to implement a 3D pipe game
A creative implementation of a 3D pipe puzzle game using Go channels as the core data structure. The approach treats channels as literal pipes, using goroutines and select statements to handle water flow through connected pipe segments. Each cube in the 3D grid contains 6 channels representing faces, with rotation mechanics implemented by manipulating channel arrays. The solution eliminates traditional pathfinding algorithms by leveraging Go's runtime to detect valid paths through channel communication.