A comprehensive technical guide to recreating Apple's Liquid Glass UI effect using CSS, SVG displacement maps, and physics-based refraction calculations. Covers the mathematical principles of light refraction through Snell's Law, surface function modeling, displacement vector field generation, and SVG filter implementation.

12m read timeFrom kube.io
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Table of contents
# Introduction# Understanding Refraction# Creating the Glass Surface# Displacement Vector Field# SVG Displacement Map# Specular Highlight# Combining Refraction and Specular Highlight# Bringing It All Together: Real UI Components# Conclusion
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