The talk covers the concepts of linkers, loaders, and shared libraries in the context of Windows, Linux, and C++. It explains the differences in how linkers and loaders function across these platforms, focusing on the terms like shared objects, DLLs, symbols, and position-independent code. Additionally, it discusses practical considerations and recommendations for developers, such as building libraries with specific flags to optimize load times and improve security. The differences in symbol visibility, lazy binding, and interposition between Linux and Windows are highlighted, with suggestions for best practices in library development.

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