Level and Lighting Artist Anastasia Gorban details her workflow for the Eternal Bridge project built in Unreal Engine 5. She covers the full pipeline: camera-first blockout, modular asset set-dressing with Megascans, castle construction with storytelling through damage and scaffolding, and Niagara-based FX for waterfalls and birds. The core focus is physically based lighting (PBL) — setting real-world lux values for Directional Light, locking exposure at EV100, configuring Sky Atmosphere and Volumetric Clouds, and layering hand-placed spotlights and rim lights for drama. Fog depth, god-ray meshes, and Post Process Volume settings round out the look, with final rendering done via Movie Render Graph and minimal post in DaVinci Resolve.
Table of contents
IntroductionSort: