Level and Lighting Artist Anastasia Gorban details her workflow for the Eternal Bridge project built in Unreal Engine 5. She covers the full pipeline: camera-first blockout, modular asset set-dressing with Megascans, castle construction with storytelling through damage and scaffolding, and Niagara-based FX for waterfalls and birds. The core focus is physically based lighting (PBL) — setting real-world lux values for Directional Light, locking exposure at EV100, configuring Sky Atmosphere and Volumetric Clouds, and layering hand-placed spotlights and rim lights for drama. Fog depth, god-ray meshes, and Post Process Volume settings round out the look, with final rendering done via Movie Render Graph and minimal post in DaVinci Resolve.

14m read timeFrom 80.lv
Post cover image
Table of contents
Introduction

Sort: