A tutorial on adding dynamic puddles to Unreal Engine landscape terrain shaders. Covers creating a weather puddles landscape material function, setting up a puddle mask to control placement (flat areas only), configuring material instance parameters for puddle accumulation, color, and opacity, and adding animated ripple effects for both wind and rain using a separate weather puddle ripples material function. The tutorial references four prior episodes (16, 17, 29, 30) for building prerequisite material functions, and explains how to split static and animated effects for compatibility with virtual textures.

18m watch time

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