Issue #331 - AI Opinions, Grass System, How Tos, and more
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Weekly curated digest for Unity game developers covering AI tooling opinions (Unity AI Assistant review, Unity's blind spot in the AI era), tutorials on GC optimization with Native Collections and Burst, UI flip animations, active ragdolls, and advanced logging. Also includes a grass system for BIRP and URP, Albion Online's cross-platform MMO architecture breakdown, and a large collection of open-source Unity assets and tools including an ECS framework, behaviour tree editor, MCP integration, path tracing, mesh fracturing, and more.
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