Weekly curated digest for Unity and game developers covering liquid physics tricks in Unity, using AI for automated playtesting, new Steam Deck stats in beta, tips for becoming a better Unity C# programmer, Microsoft's shader precompilation initiative, and a range of open-source Unity tools and assets including performance profilers, reactive collections, MCP integration, visual novel plugins, and more. Also includes videos on game design theory, S&Box engine overview, indie dev lessons, and checkpoint design analysis.

7m read timeFrom gamedevdigest.com
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