Quarter Up, a 40-person LA studio, shares how they used Unreal Engine 5 to build Invincible VS™, a 3v3 tag fighting game based on the Invincible IP. Technical Director Bill Merrill highlights UE5's source code access as essential, Niagara's VFX tools as a major workflow enabler for a small team, and the challenge of balancing dynamic lighting with locked 60 fps performance on consoles and mid-range hardware. The team leveraged UE5's broad platform support, artist-friendly tooling, and flexible rendering features to iterate rapidly on visceral combat mechanics.

6m read timeFrom unrealengine.com
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