Introducing the Unreal Engine Plugin for TeamCity. This post discusses the key features of the plugin, setting up a build pipeline for Unreal Engine games, and using the BuildGraph for distributed builds. The plugin aims to provide dedicated support for Unreal Engine projects in TeamCity.

20m read time From blog.jetbrains.com
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Key featuresThe demoBuilding Cropout with BuildCookRunBuilding Lyra with BuildGraphTry it out!What’s next?

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