Godot 4.3 introduces the reverse Z depth buffer technique, which improves depth buffer precision and reduces depth buffer artifacts. Some shaders may break due to this implementation. Shaders that write to POSITION or DEPTH, read from depth_texture, or operate in clip space may require modifications.
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Writes to POSITIONWrites to DEPTHReads from depth_textureOperations in clip spaceSummary1 Comment
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