A practical guide to integrating native Android (Java/Kotlin) code into Unity mobile games. Covers setting up a dual-folder development environment with Android Studio, managing Android dependencies using Google's Unity Jar Resolver, calling Java classes and interfaces from C# using AndroidJavaProxy and AndroidJavaObject, overwriting AndroidManifest.xml, and sharing Firebase configuration between native Android and Unity code.

14m read timeFrom playfulprogramming.com
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