Housemarque's creative director Gregory Louden and senior narrative designer Khalil Osaimi discuss how the studio expanded its storytelling capabilities for Saros, the follow-up to Returnal. Key changes include splitting the narrative director role into two dedicated positions (narrative director and narrative producer), partnering with PlayStation's dialogue team for expanded audio logs, and hiring a cinematics specialist with a film background. The team also prioritized actor preparation by offering introduction calls and delivering scripts early, enabling performers like Rahul Kohli to bring more depth to their roles. Pacing improvements over Returnal include a camp hub where players can rest and interact between runs. The piece also touches on the challenge of crafting meaningful story moments in as little as four seconds within a gameplay-first studio context.
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New narrative teammates helped shape Saros ' storyGiving actors like Rahul Kohli advance time to prepare for roles boosts their performanceSort: