A tutorial on optimizing a robot CAD model for real-time use in Unity using the Asset Transformer Toolkit. The workflow covers merging the hierarchy to consolidate mesh and metadata, removing unnecessary geometry like fastener holes, decimating dense meshes to reduce triangle count by 65% (from 600K to under 200K triangles), and fixing shading artifacts by recalculating normals. The process targets mobile platform performance and introduces rule sets for automating re-import optimization.

7m watch time

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