A walkthrough of Unity's NavMesh system applied in a warehouse simulation project. Covers what NavMesh is, how it is baked pre-runtime to define walkable areas for robot agents, how waypoints are used to drive automatic movement via a script, and how the NavMeshObstacle component is used to dynamically carve out space around manually controlled robots so other agents avoid them. Also explains the toggle between auto mode (NavMesh agent enabled) and manual mode (NavMesh agent disabled, obstacle component activated).
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