Learn how to create a dynamic dissolve effect using Three.js shaders and particles. This tutorial covers setting up the environment and lighting, crafting the dissolve effect with Perlin noise, creating a particle system, and applying the Unreal Bloom effect to make the edges and particles glow. Each step is detailed with code snippets and linked to specific commits for easy reference.
Table of contents
Setting up the EnvironmentCreating Dissolve EffectParticle systemApplying Selective Unreal Bloom2 Comments
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