If I hear "design pattern" one more time, I'll go mad
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A critical examination of design patterns in software development, arguing that many patterns are overcomplicated names for simple programming concepts. The author contends that patterns like Command (which is just a function) and Strategy (which is just an interface) create unnecessary cognitive overhead and that developers naturally arrive at these solutions through iterative design without needing formal pattern terminology. The piece advocates for focusing on underlying principles rather than memorizing pattern names, suggesting that good architecture emerges from composing language features to solve problems rather than following prescribed patterns.
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