I vibe-coded a fully functional game with Claude Code, and it doesn't look vibe-coded at all
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An author with no coding background used Claude Code to vibe-code a fully functional Python/Pygame platformer game featuring a cat protagonist, pirate cat enemies, moving platforms, and projectile combat. Starting from a detailed prompt, the author iteratively refined the game through collaborative prompting, improving character sprites, UI elements, and adding a polished 90s retro arcade aesthetic. The final result included a title screen, heart-based lives system, exhaustible ammo, and a progress indicator — all without writing a single line of code manually. The author concludes Claude Code is a strong catalyst for creative development, though not a replacement for it.
Table of contents
Establishing the 'minimum context' baselineThen came the fine-tuningFinally, it was time for the major "vibe-coded" overhaulSort: