I Remade Hollow Knight From Memory
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A game developer attempts to recreate the opening section of Hollow Knight entirely from memory in just 3 days using GameMaker. The project involves creating player animations, environment art (shells, platforms, ground textures), enemy AI, and basic game mechanics without referencing the original game. Despite struggles with character animation and some inaccuracies in visual details, the creator successfully captures the atmospheric vibe of Hollow Knight's early game, implementing features like breakable doors, flying enemies, and platforming sections.
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