A developer shares their experience of creating a custom Shader toy in C++, complete with features like sliders, custom textures, color pickers, and a full 3D pipeline. The project aims to provide functionalities missing from Shader toy, such as the ability to modify uniforms and write optional vertex shaders. The developer also discusses tackling various challenges, such as detecting shader uniforms and making the project Shader toy-compatible, ultimately planning to expand the tool further with more features.

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