A junior developer, frustrated with the job market, built a multiplayer browser game to enhance their resume. The game features turn-based tactics on a 2D hexagonal grid with limited player visibility and a shrinking map. The client-side is developed using TypeScript and HTML5 canvas, while the server-side is implemented in Golang using websockets. The project includes complex features like responsive UI, pathfinding, animations, and real-time multiplayer logic. Despite some challenges, including iOS websocket issues, the game is functional and available to play.
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