I Made a 3D Horror Game In Scratch
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A developer builds a 3D horror game entirely within Scratch, a 2D block-based programming environment. The process covers implementing ray casting to simulate 3D perspective, player movement with collision detection, wall shading based on distance, sprite entities that render correctly behind walls using a depth-sorted draw list, and enemy AI that chases the player. The final game features textured walls, multiple enemy types, collectibles, mouse-look controls, and a minimap toggle — all running in Scratch's 2D engine.
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