The Zed team rebuilt their settings editor from scratch, moving from a distributed, macro-based architecture to a centralized, strongly-typed model. The refactoring consolidated scattered settings definitions into UserSettings and ProjectSettings types, treating configuration files as the organizing principle rather than
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So much complexityCentralizing settings as strong typesFiles as the organizing principleBuilding the Settings Editor in GPUIWhat this unlocksWhy the big rewrite?Ownership and data flow in GPUIGPUI 2 is now in production2 Comments
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