How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider
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JetBrains rewrote Rider's expression evaluator for Unreal Engine debugging, achieving 87x faster variable inspection on warm runs and 16x faster on cold starts. The new evaluator replaces LLDB's Clang-based system with a custom solution that eliminates maintenance issues, reduces memory usage by 65%, and enables proper core
•6m read time• From blog.jetbrains.com
Table of contents
The Natvis of it allThe LLDB challengeBuilding our own solutionThe resultsThe bonus benefit we promised youWhat do you think?Sort: