How We Made Variable Inspections 87 Times Faster for Unreal Engine in Rider

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JetBrains rewrote Rider's expression evaluator for Unreal Engine debugging, achieving 87x faster variable inspection on warm runs and 16x faster on cold starts. The new evaluator replaces LLDB's Clang-based system with a custom solution that eliminates maintenance issues, reduces memory usage by 65%, and enables proper core

6m read time From blog.jetbrains.com
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The Natvis of it allThe LLDB challengeBuilding our own solutionThe resultsThe bonus benefit we promised youWhat do you think?

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