The VFX team behind the horror film 'Sinners' used Unreal Engine as a shared real-time visualization platform to plan complex sequences, including a stitched IMAX music montage and a period-accurate train arrival. Rather than treating it as a traditional previs tool, they built interactive, playable versions of scenes early in production so all departments could align on creative intent before cameras rolled. The visualizations persisted through post-production, helping the editor shape cuts and maintain continuity of intent throughout the pipeline.
Sort: