How To Make Diegetic 3D UI In Unity (EASY!)
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A walkthrough on implementing diegetic (world space) 3D UI in Unity. Covers switching a Canvas from Screen Space Overlay to World Space render mode, adjusting scale for world units, adding standard UI elements like images and buttons, writing a simple C# script to handle button click events, and assigning an event camera to enable hover/interaction states. Examples from games like Dead Space and Firewatch illustrate the technique's appeal.
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