How to Make a $50,000 Game!
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A reverse-engineering approach to hitting $50,000 in indie game revenue. Key metrics: price your game at $15, accumulate 7,000–10,000 Steam wishlists before launch, expect a 15–20% wishlist-to-sales conversion in week one (~1,100 copies), and apply a 3x multiplier from week-one to year-one sales to reach roughly 3,300 copies
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