Unity 6.3 LTS marks the Input Manager as deprecated in favor of the Input System package. The migration is straightforward with direct equivalents: `Input.GetKey()` becomes `Keyboard.current[key].isPressed`, `Input.mousePosition` becomes `Mouse.current.position.value`, and mouse buttons use `Mouse.current.rightButton.wasPressedThisFrame`. Mouse events like `OnMouseEnter()` require implementing interfaces like `IPointerEnter` and adding a Physics Raycaster component to the camera plus an Event System. The new Input System now offers simple shorthands for prototyping while maintaining powerful input action capabilities for production.

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