How Multiplayer Game Servers save millions (Tick Rate Explained)
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Tick rate is how many times per second a game server updates the game state, and it's a critical factor in multiplayer game fairness and performance. Higher tick rates (like 128 Hz used in Valorant and CS) provide more precision but are exponentially more expensive at scale. Modern games like PUBG and Fortnite use dynamic tick rates that adjust based on player density and combat intensity — running lower rates during calm early-game phases and ramping up to 128 Hz during intense final circles. This approach saves 35-40% on server compute costs while preserving competitive precision when it matters most, translating to tens of millions of dollars saved annually at scale.
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