How I learned Unity the wrong way
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A Unity developer reflects on 3 years of copying tutorials and forum scripts without understanding fundamentals. Despite shipping a viral AR game, he failed 10 job interviews because he couldn't explain basic concepts like Queue<T>, interfaces, or stack vs heap. The post covers the dangers of tutorial hell, skipping source control, not testing, and how vibe coding today mirrors the same trap. Recovery came through LeetCode, design patterns, reading Game Programming Patterns, and learning from failed interviews. The core lesson: copying code is not knowing code, and fundamentals cannot be replaced by tools or tutorials.
Table of contents
Years of Unity without writing codeEveryone uses Google, and it is okayI never actually tested anythingThe project I lost because I did not use gitThe Blender guy who knew more than meI did not follow the instructionsTen interviewsThe interviews were the best school I ever hadThe interview I finally passedStarting over, from the thing I should have learned firstThe terminal, Vim, and autismWhat I wish I had knownRead nextSort: