This article is about how I (Andrea) and Luigi developed Occulto , our first adventure game. It will cover some technical aspects of the project, as well as how we managed creating and developing it. I'll discuss both psychological and practical parts of the journey. And I'll also provide a shallow comparison between using web technologies (like WebGL) for development vs Unity 2D.
Table of contents
What We'll Discuss in This ArticleHow I got Into Adventure GamesThird and Final Adventure Game Attempt: OccultoTech I Used to Build My Adventure GameWhat I learned While Building OccultoFinal Notes1 Comment
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