How Hard Is It To Run a Mobile Game Alone?
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A solo developer shares the reality of running a mobile game (Tiny Harvest) after launch. While coding is only about 20% of the weekly workload, the rest involves bug triage, game balancing, customer support, marketing, App Store optimization, and TikTok outreach. Three major challenges are highlighted: the ongoing technical grind (endless bugs, balancing issues, players breaking things), the invisible full-time job of wearing 5-10 hats simultaneously, and the mental toll of sole ownership — including monetization guilt, slow days, and taking every criticism personally. A near-fatal moment came during a full game engine rewrite that took three stressful days with heavy AI assistance. Despite the hardships, the rewards of player engagement, creative fulfillment, and skill growth make it worthwhile.
•10m watch time
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