Ben McCarthy discusses the development of Obscura Studio, a minimalist photo editing app built entirely in Sketch. The interview covers his design philosophy of simplicity, the technical challenges of fitting editing controls into limited screen space, and how Apple's Lock Screen Camera extension influenced the app's

7m read time From sketch.com
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Could you describe Obscura Studio and what motivated you to start working on it — and also why you built it as a separate app from Obscura?One of the things that stood out to me while using Studio was its simplicity. How did you approach the interface design? Was there a part of the UI or interaction design that was especially tricky to get right?What’s something in Obscura Studio that most people might not notice, but you spent a lot of time refining?Has building tools like Obscura changed how you approach photography or product design more broadly?Could you share some advice to someone starting out in product design today?Obscura turns 10 this year — congrats! How has your approach to designing products evolved over time? And how has working across different kinds of apps shaped the way you think about product design?Are there any other Sketch features you’ve found especially helpful in your day-to-day, beyond what you shared with us before in our Callsheet interview ?So, to wrap things up — we’d love to know what’s next. Anything you can share with us?

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