AdHoc Studio, a remote-first team of ~30, built the narrative superhero workplace comedy Dispatch using Unreal Engine 4.27, selling over 1 million copies in its first 10 days. The team backported CommonUI features from UE5 into 4.27 to solve UI and gamepad support challenges. Blueprints were central to rapid prototyping and iteration, enabling designers and artists of varying experience levels to build and test features independently. Control Rig keyframing in Sequencer allowed non-animators to edit scene blocking. The interview covers the game's concept, team structure, engine choice rationale, and how UE tooling supported a small team shipping an episodic adventure game.

6m read timeFrom unrealengine.com
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