A curated weekly roundup of graphics programming topics including: an analysis of Tomb Raider III's rendering techniques on pre-T&L hardware; a comparison of hardware lossy image compression formats (Apple Metal lossy, ARM AFRC, ImgTec PVRIC4); Digital Foundry's evaluation of the upgraded PSSR upscaler on PS5 Pro; a guide to data inheritance with override tracking and UI challenges; a tutorial on puddle effects in Unreal Engine terrain shaders; SDF-based shadow placement for anime face shading; 3D mesh cleanup techniques; an explanation of LLM quantization and float formats; a Vision Transformer (ViT) architecture walkthrough; and a call to boycott SIGGRAPH Asia 2026 over LGBTQ+ safety concerns in Malaysia.

3m read timeFrom jendrikillner.com
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