GOG's managing director warns that requiring developers to maintain games online indefinitely could reduce new game releases due to increased long-term funding requirements. The comments address ongoing debates around game preservation, sparked by campaigns like Stop Killing Games following shutdowns of service-based titles like Ubisoft's The Crew and EA's Anthem. While acknowledging preservation as important, Gołębiewski argues that excessive regulatory barriers around end-of-life cycles could discourage game creation, as studios would need to budget for potentially decades of server maintenance on top of development and marketing costs.

3m read timeFrom gamesindustry.biz
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