Godot 4.3 introduces a significant change in how tile maps are handled, replacing the old TileMap system with TileMapLayers. TileMapLayers offer a more logical and streamlined structure but require separate configurations for each layer. While this new setup is cleaner, the inability to share tile sets across layers might be a downside. Existing TileMap is now deprecated but can still be used with no future updates. Developers will need to port their code to the new system for future compatibility.
•11m watch time
1 Comment
Sort: