The Godot Foundation's mobile team shares progress on improving Godot's mobile capabilities across Android and iOS. Key updates include: new and maintained ecosystem plugins for Google Play Billing, Google Play Games Services, and Apple StoreKit 2 to support in-app purchases and store features; GPU driver compatibility fixes that reduced crash rates from ~4% to under 1% in real shipped games; native Android debug symbols and Android instrumented test support for automated device testing; Perfetto and Instruments profiler integration; and Android device mirroring directly from the editor. Future work will focus on rendering, performance, testing infrastructure, and plugin coverage.

6m read timeFrom godotengine.org
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Major improvements ahead!What’s next?
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