The controversial rollout of Unity's Runtime Fee led many developers to switch to the open-source engine Godot. While the surge in users presented potential benefits, Godot's founders were concerned about sustainable growth and ensuring their engine met new demands. They emphasized the unique community-driven nature of Godot and its readiness only after the release of version 4.0. Key challenges included matching certain widely-used Unity features while maintaining Godot's open-source values.
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Godot wasn't ready for primetimeGodot has been forced to grapple with the needs of Unity usersDevelopers can always fork their own versions of the engine1 Comment
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