An introductory course on Unity's Shader Graph that teaches the fundamentals of shaders — what they are and how they work — without requiring any code. Covers fragment and vertex shaders, and progressively builds skills through modular units covering effects like highlights, x-ray, holograms, vertex displacement, pixelation, dithering, and liquid shaders with script integration. By the end, learners will have built multiple practical shaders and a portfolio-ready showcase scene.
•1m watch time
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